Course Program

Designing for Physical AI

A five-week live online Physical AI course for designers, researchers, and product strategists. Design for wearables, voice systems, and robotic interactions, and for the interfaces still to come.

New cohort forming
Investment
$495
Format
5 live weekly sessions
Structure & level
3 applied design challenges · no coding required
Your cohort

* No class on November 23. The five sessions run October 26, November 2, 9, 16, and 30.

Get notified when enrollment opens and receive early-bird pricing.

Thank you!

Lifetime access to recordings & materials

Revisit every session and resource, for good.

Full refund up to the first day of class

Change your mind any time before week one.

Certificate of completion

Earned by submitting the three design challenges.

What is Physical AI?

Physical AI is artificial intelligence that senses and acts in the physical world rather than only on a screen: robots, autonomous machines, wearables, voice assistants, and ambient devices. Designing for Physical AI is the human-centered practice of deciding what those systems should do, which sensory mode should carry an interaction, and how a system earns trust in a shared space. UXR Institute offers a five-week live online Physical AI course, taught by Megan Cackett.

Physical AI design is distinct from Physical AI engineering: engineering builds the perception, simulation, and control systems that let a machine act, while design determines how people understand, trust, and live alongside that machine in a real place.

Why take this course

This course gives you the foundation for designing Physical AI products and experiences.

Whether you are designing a voice assistant, a delivery robot, or a wearable device; the challenge is looking across multiple touchpoints, and environments to create a seamless and delightful user experience, often working between digital and physical interfaces.

Classes are grounded in design practices and frameworks that can be applied to roles that exist today, with a dedicated week extending into speculative, future-facing design, so you’re also prepared for what’s next. The course includes 3 design challenges that will leave you with a portfolio ready case study.

What you'll be able to do

Skills You’ll Learn in the Course

  • 01

    Apply human-centered concepts for both the design challenges of today and future facing AI systems, using journey mapping and scenario based storytelling to communicate your ideas.

  • 02

    Evaluate the tradeoffs related to privacy, ethics, inclusion, and health in current and emerging technology.

  • 03

    Determine implications of Physical AI products in different contexts including public and private spaces.

  • 04

    Differentiate which mode (visual, auditory, haptic, ambient) fits a given physical and social context, and which device an experience should be on.

  • 05

    Evaluate the tradeoffs between explicit interfaces (voice/chat) and implicit, ambient interactions.

How the course runs

Course Sessions & Sequence

Three design challenges build on one another across the 5 weeks, with the goal of creating a cohesive case study that can be used as a portfolio piece.

01

Course introduction: the Physical AI landscape today

Applied / in-class work

Introduce the key Physical AI concepts and human-centered design principles. Teardown of an existing Physical AI product.

02

People: Physical AI and Human-Centered Design

Applied / in-class work

Applied privacy/ethics audit of a real product. Discussion of inclusive design, and assembling design opportunities and tradeoffs for Physical AI. Design Challenge 1 kickoff in class: journey map of a current Physical AI scenario.

03

Place: The impact of place on design

Applied / in-class work

Overview of environmental psychology principles and design impacts on human behavior. Design Challenge 2 kickoff in class: environmental assessment of a real space with existing technology.

04

Technology: Designing for multi-modal and cross-device experiences

Applied / in-class work

Overview of interfaces across Physical AI: visual controls, sound, voice, gestures, volumetric displays, mixed reality, and brain interfaces. Lecture and discussion about multi-modal design. Studio time for Design Challenge 3.

05

Final project workshop, applying learning to industry.

Applied / in-class work

Lecture on applying these frameworks to roles in industry. Share reflections and final work on Design Challenge 3.

Career impact

How will this Physical AI course help my career?

Demonstrate design communication

You leave with a portfolio ready set of deliverables: an end-to-end case study with a journey map, environmental assessment, and future system concept, grounded in a Physical AI product experience, that shows you can design for existing and emerging technology alike.

Lead emerging technology discussion

You’ll be equipped to guide Physical AI product design strategy, evaluating which modes and interfaces fit a cross device experience, whether the product ships today or is still a concept.

Navigate complex design ethics & technical integration

You’ll be able to lead cross functional discussions on ethics, inclusion, and user well being, establishing yourself as a thoughtful, responsible design leader in emerging tech spaces.

Who this is for and who it isn't

Who is this course for?

Physical AI design work touches designers, researchers, and product managers differently, and the course is built so each role has a clear, concrete stake in it.

For designers

You’ll get hands-on practice designing an embodied AI system. Week 4 gives you a framework for choosing sensory modes (voice, haptic, ambient) that build trust instead of eroding it, and Design Challenge 3 has you design a user experience for an AI-driven system with no existing precedent.

For researchers

You’ll build methods for a genuinely new research problem: evaluating a system that is simultaneously building a model of the user while the user is building a model of it, pushing beyond standard usability methods. Week 2’s user research and privacy work and Design Challenge 2’s environmental assessment both give you practice evaluating products, and mental models of how people are using and interacting with complex systems.

For product managers & strategists

You’ll practice the discussion that sits above any single design decision: where a product should land on the current / near future / speculative spectrum, what a system is allowed to attempt and fail at before it damages trust, and how to justify a Physical AI investment given how fast computing and technology is changing. Week 2’s ethics and privacy session and the Career Impact section above map directly onto the cross functional conversations you’ll be expected to lead.

Whichever seat you’re in, the 3 design challenges give every role a shared case study to work through together, so you leave able to speak the others’ language.

→ Built for you if

  • You’re a student or professional expanding into emerging technology UX (AI, hardware, Physical AI), including current roles in robotics or wearables.
  • You’re working on a product experience with voice/conversational interfaces (VUI), cross device interactions, or multisensory products (gestures, haptics, sensors).
  • You’re a product strategist who needs to address ethical, inclusive, or privacy related risks in emerging technology.

× Not the right fit if

  • You are looking for an engineering how-to for building Physical AI hardware; this course is design and research focused, not an engineering bootcamp.
  • You are looking for a human-centered design overview course, the course assumes you have some understanding of product design, design thinking, or UX industry or course familiarity.
Before you enroll

Assumed going in

  • Basic understanding of, or interest in, user experience principles.
  • No technical programming experience is required.
  • Comfort engaging in weekly studio critique and in class collaborative exercises.

Course materials & textbooks

Readings support the course but are not required to succeed. Each week opens with a short in class framing, so students who haven’t read still have full context.

Weekly readings, videos, and podcasts will be shared related to the topic (all open-source). Optional textbooks for more in-depth learning:

  • Conversations with Things: UX Design for Chat and Voice (Paperback, April 20, 2021)
  • Make It So: Interaction Design Lessons from Science Fiction
How you're evaluated

Certificate Requirements

Certificate completion is based on submitting the three design challenges below, and attending and participating in class discussion. Participation and student-led discussion are weekly.

Design Challenge 1: Mapping a Physical AI Product Experience

Journey map of a current Physical AI product experience. Kicked off in-class so every student leaves Week 2 with a working draft.

Design Challenge 2: Environmental Assessment

Assessment of a real space using an existing technology. Evaluating the relationship between place, people, and technology, and the role design elements in the physical environment play.

Design Challenge 3: Creating a Physical AI product design

Future-facing challenge designing a Physical AI product, grounded against the Week 1 case study and presented in Week 5.

Your instructor
Headshot of Megan Cackett, instructor of Designing for Physical AI

Megan Cackett

With over a decade of experience across consumer technology, aerospace, and workplace design, Megan specializes in human-factors across complex hardware and software systems. Her work focuses on leveraging qualitative and quantitative research to help make actionable product decisions that align human behavior with emerging technologies like AI tools, wearables, and voice interfaces.

Across her career, Megan has applied human-centered design to products, policy and facilities; including physical manufacturing systems, developing augmented reality interfaces, building AI tools, and designing physical workplaces for global organizations.

Megan holds an M.S. and B.S. from Cornell University’s Human-Centered Design program. She actively contributes to the broader design community as a higher education board member at Columbus College of Art & Design, a mentor through Google for Startups Accelerator, and human-centered design instructor.

Further reading

Where the field is heading

Physical AI UX

The emergence of AI is creating some of the most exciting design problems our field has ever faced. As AI pushes past the boundaries of the screen and into the physical world, through robotics, drones, self-driving cars, and entirely new types of interfaces, designers are being asked to define what these systems should and shouldn’t do, and what the relationship between humans and intelligent machines should look like. These are the same tensions Weeks 2 and 4 of this course work through directly.

Honest answers
What is Physical AI, and what will I learn in this course? +

Physical AI refers to AI systems that sense and act in the physical world rather than only on a screen: robots, autonomous machines, wearables, voice assistants, and ambient or embodied devices. This course approaches that category as a design problem rather than an engineering one. Over five weeks you work through the three dimensions that shape an embodied experience, the people using it, the place it operates in, and the technology carrying it, and you apply each to a real product through three design challenges. You leave able to select sensory modes for a context, evaluate privacy and ethics tradeoffs, assess a physical environment, and communicate an interaction concept for technology that has no design precedent.

Isn’t “Physical AI” just robotics with a new label? And will these skills still matter in three years? +

The label is contested, and fairly so. It was popularised by chip vendors and has been stretched to cover everything from robot vacuums to a language model with tool access, which is a reasonable thing to be sceptical about. What this course teaches does not depend on the term surviving. Human factors, environmental psychology, inclusive design, and multimodal interaction are established disciplines, and the classes are grounded in design practices and frameworks that can be applied to roles that exist today, with one dedicated week extending into speculative, future-facing design. If the category ends up being called embodied systems or ambient computing instead, the frameworks move with you.

Do I need robotics, hardware, or programming experience? +

No. There is no coding in this course and no engineering prerequisite. What you need is a basic understanding of, or interest in, user experience principles, and comfort engaging in weekly studio critique and in class collaborative exercises. The course teaches you to make and defend design decisions about Physical AI systems, which is a different skill from building them. The three design challenges are analytical and conceptual: a journey map, an environmental assessment, and a product concept.

I’ve only ever designed for screens. What actually changes when the product has a body? +

The loop you rely on disappears. You cannot ship, measure, and patch your way to a good answer when the thing is a device in someone’s kitchen or a robot crossing a floor, and you cannot put a tooltip on a haptic buzz. Week 1 has you tear down a shipping product to see those choices already made. Week 3 covers environmental psychology, because the room is now part of the interface. Week 4 is the mode decision itself: whether an interaction should be visual, auditory, haptic, or ambient, and which device it belongs on. Those are the three things screen practice does not prepare you for.

How is this different from NVIDIA’s Physical AI courses or other technical training? +

Almost every Physical AI course available teaches how these systems work: simulation, robotics stacks, model training, digital twins. This one teaches how to design them. You spend the five weeks on sensory mode selection, environmental context, ethics and privacy tradeoffs, and interaction concepts for technologies with no design precedent yet. If you are trying to train a policy in Isaac Sim, the technical courses are the right choice. If you are trying to decide whether a system should speak, buzz, glow, or stay silent in someone’s kitchen, that question is this course.

How do you research something nobody has used yet? +

By anchoring the speculative work to something real, which is why the challenges run in this order. You start from a product that already ships and take it apart. You assess an actual space and the behaviour it produces. Only then do you design forward, and the Week 5 concept is grounded against the case study you have been building since Week 1. Journey mapping and scenario based storytelling are the tools that make a concept legible to stakeholders who cannot try it yet. Two of the three design challenges are analysis of real products and real places, not imagination.

When is voice the right choice, and when is it a feature someone saw in a demo? +

That judgement is Week 4. The course treats mode selection as a decision you have to argue for: which of visual, auditory, haptic, or ambient fits a given physical and social context, and what the tradeoffs are between explicit interfaces like voice and chat and implicit, ambient interactions. Voice is often the wrong answer, and being able to say why, in terms of the room, the people in it, and what the system would have to interrupt, is more useful than knowing how to design a good prompt. You leave with a framework for making that call rather than a default.

What about the people who never opted in? +

Bystander consent is one of the hardest open problems in this space, and the course treats it as a design question rather than a legal footnote. Week 2 is an applied privacy and ethics audit of a real product, alongside inclusive design and the tradeoffs that come with it. Week 3 looks at the relationship between place, people, and technology, including public and private spaces. The person a camera captures in a lobby is not someone you can recruit, consent, or debrief, and the course gives you a structured way to surface that in a design review before the product ships rather than after.

What will I have in my portfolio, and won’t a speculative concept get dismissed? +

You leave with one end-to-end case study built from three connected challenges: a journey map of a current Physical AI product experience, an environmental assessment of a real space with technology already in it, and a future-facing concept grounded against the product you tore down in Week 1. The concern about speculative work is legitimate, and the structure answers it. Only the final challenge is future-facing, and it is anchored to two pieces of analysis of things that actually exist. What a reviewer sees is your reasoning about a real product and a real place, then where you took it, which is a different artefact from a redesign invented for a portfolio.

Is this only for designers, or is it useful for researchers and product managers? +

All three, and each seat gets something different. Designers get hands-on practice designing an embodied AI system and a framework for choosing sensory modes that build trust instead of eroding it. Researchers build methods for a genuinely new research problem: evaluating a system that is simultaneously building a model of the user while the user is building a model of it. Product managers and strategists practise the discussion that sits above any single design decision, including where a product should land on the current to speculative spectrum and what a system is allowed to attempt and fail at before it damages trust. The three design challenges give every role a shared case study to work through together.

What’s the real time commitment, and what if I miss a session? +

Two hours live each Monday for five weeks, plus time between sessions for the design challenges. Each challenge is kicked off in class, so you are never starting from a blank page alone. Every session is recorded and posted, and lifetime access to recordings and materials is included, though participation and student-led discussion are weekly, so the live sessions are where most of the value sits.

Does the course offer a certificate? +

Yes. Certificate completion is based on submitting the three design challenges and attending and participating in class discussion. Participation and student-led discussion are weekly, so the certificate reflects work you actually did rather than attendance alone.

Enroll

Enroll with confidence. Full refund right up to the first day of class. No form, no friction. Once the course starts, lifetime access to every recording and resource is yours to keep.

Design for the interfaces still to come.

Cohort starts October 26, 2026. Sign up to hear when enrollment opens.

Get notified

5 live sessions · Mondays 5–7pm PT / 8–10pm ET · no class Nov 23

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